Title: Ageing
Created: September 2008
Software Used: 3D Studio Max, ZBrush
Other info: One thing I don't see a lot of is children in 3d, same goes for the elderly, most art stays in a middle ground. I thought it might be good practice to take a character from infancy all the way to old age in a progressive fashion. To achieve this I sculpted 4 heads, with an additional 3 being generated by blending between the already sculpted ones with morph targets. |