This section is dedicated to mel scripts that I write from time to time.

Simply fixes double-edges in a single click while retaining your current component modes selection.

To explain, sometimes tools in Maya will create 2 seperate edges between verts on poligonal objects which results in random sharp edges when the object is smoothed. Its easy to get rid of these, but takes a number of clicks and your selection will be lost in the process. The script aims to remedy that.

 

Started as a quick way to make cuts between verts, has sense become a context sensitive all-in-one sort of deal for modeling tools. Most of my other posted modeling scripts have been incorporated into it.

Highlights of its features include quad-loops, multi vert+edge connections, and vert bridging.
Open the script in a text editor for a detailed run down of all features. Many of its features can also be seen in the linked video to the right.

 

Acts like the modify panel in 3dsMax. It tells you what selection mode your in, lets you select your desired mode from it, or convert your current selection to any of its supported modes.

Aside from standard modes, both element mode and border mode are available. Element mode lets you single click select shell geometry in your currently active object. Border mode will let you single click select/deselect borders, or marquee drag over any area of a mesh to select/deselect that areas border edges.

 

phz_shellMX (v0.26)

Designed to mimic some of the behavior of the 3dsmax Shell modifier. Its features currently include:

-Positive/Negative local extrusion
-Pinch/Slide on border edges
-Extrusion length correction

No link yet.